Vector Search Architecture
Vector Search Architecture
Last Updated: November 1, 2025 Version: v6.0 Phase 2 M1 Feature: F6.9 Hybrid Vector Search
Comprehensive architecture documentation for HeliosDB’s vector search capabilities, including HNSW indexing, hybrid search, and fusion algorithms.
Table of Contents
- Overview
- HNSW Index Architecture
- Hybrid Search Design
- Fusion Algorithms
- Query Processing
- Performance Optimizations
- Integration with Storage Layer
Overview
Vector Search Capabilities
HeliosDB provides state-of-the-art vector search with three primary modes:
- Dense Vector Search (HNSW): Semantic similarity using embeddings
- Sparse Vector Search (BM25): Keyword-based retrieval
- Hybrid Search: Combined dense + sparse with intelligent fusion
Performance Metrics (v6.0):
- Search latency: <10ms on 100K vectors
- Recall@10: 97%+ accuracy
- Index build time: ~2 min for 1M vectors
- Memory overhead: ~50 bytes per vector (HNSW)
HNSW Index Architecture
Hierarchical Navigable Small World (HNSW)
Core Concept: Multi-layer proximity graph for approximate nearest neighbor search
Layer 2: A ─────────────────── F (Longest connections) │ │ │ │Layer 1: A ──── B ──── C ──── F ──── G (Medium connections) │ │ │ │ │ │ │ │ │ │Layer 0: A ─ B ─ C ─ D ─ E ─ F ─ G ─ H (All nodes, shortest hops)Key Properties:
- Multi-layer structure: Higher layers have sparser connections
- Navigable: Greedy search from top layer to bottom
- Small world: Short path between any two nodes
- Logarithmic search: O(log N) average case
Data Structures
Node Structure:
struct HnswNode { id: VectorId, vector: Vec<f32>, // Dense embedding (e.g., 768 dims) layer: usize, // Maximum layer this node appears in neighbors: Vec<Vec<VectorId>>, // Neighbors per layer}Index Structure:
pub struct HnswIndex { nodes: HashMap<VectorId, HnswNode>, entry_point: VectorId, // Top-layer entry node max_layer: usize, m: usize, // Max connections per layer (default: 16) ef_construction: usize, // Build-time search width (default: 64) distance_fn: DistanceFunction,}
pub enum DistanceFunction { Cosine, // 1 - dot(a, b) / (||a|| * ||b||) Euclidean, // sqrt(sum((a_i - b_i)^2)) DotProduct, // -dot(a, b)}Index Construction Algorithm
Insertion Process:
fn insert(vector: Vec<f32>, id: VectorId) { // 1. Determine layer for new node (exponential decay) let layer = select_layer(); // P(layer=l) = 1/2^l
// 2. Find nearest neighbors from top to bottom let mut entry_point = self.entry_point; for level in (layer+1..=self.max_layer).rev() { // Search layer without adding connections entry_point = search_layer(entry_point, vector, level, 1); }
// 3. Insert node and create connections for level in (0..=layer).rev() { // Find M nearest neighbors let candidates = search_layer(entry_point, vector, level, ef_construction); let neighbors = select_neighbors(candidates, m);
// Create bidirectional links for neighbor in neighbors { add_connection(id, neighbor, level); add_connection(neighbor, id, level);
// Prune neighbor's connections if exceeds M prune_connections(neighbor, level); } }}Layer Selection (exponential decay):
fn select_layer() -> usize { let m_l = 1.0 / (self.m as f64).ln(); (-rand::random::<f64>().ln() * m_l).floor() as usize}Complexity:
- Insert: O(log N * M * ef_construction)
- Search: O(log N * ef_search)
- Space: O(N * M * avg_layer)
Search Algorithm
Greedy Search (from top to bottom):
fn search(&self, query: Vec<f32>, k: usize, ef_search: usize) -> Vec<(VectorId, f32)> { let mut entry_point = self.entry_point;
// Phase 1: Navigate top layers (greedy descent) for level in (1..=self.max_layer).rev() { entry_point = search_layer(entry_point, query, level, 1); }
// Phase 2: Search bottom layer (expand search) let candidates = search_layer(entry_point, query, 0, ef_search);
// Phase 3: Return top-k results candidates.iter().take(k).cloned().collect()}
fn search_layer(&self, entry: VectorId, query: Vec<f32>, level: usize, ef: usize) -> VectorId{ let mut visited = HashSet::new(); let mut candidates = BinaryHeap::new(); // Max-heap by distance let mut results = BinaryHeap::new(); // Max-heap (worst result on top)
// Initialize with entry point let dist = distance(&self.nodes[entry].vector, &query); candidates.push((Reverse(dist), entry)); results.push((dist, entry)); visited.insert(entry);
while let Some((Reverse(dist), current)) = candidates.pop() { // Stop if current is farther than worst result if dist > results.peek().unwrap().0 { break; }
// Explore neighbors for &neighbor in &self.nodes[current].neighbors[level] { if visited.insert(neighbor) { let neighbor_dist = distance(&self.nodes[neighbor].vector, &query);
// Add to results if better than worst if neighbor_dist < results.peek().unwrap().0 || results.len() < ef { candidates.push((Reverse(neighbor_dist), neighbor)); results.push((neighbor_dist, neighbor));
// Remove worst result if exceeded ef if results.len() > ef { results.pop(); } } } } }
results.peek().unwrap().1 // Return closest node}Search Parameters:
ef_search: Search expansion factor (higher = better recall, slower)- Typical values: 50-200
- Trade-off: recall vs latency
Hybrid Search Design
Architecture Overview
Hybrid Search combines dense (semantic) and sparse (keyword) retrieval:
Query: "wireless headphones" │ ├─────────────────┬─────────────────┐ │ │ │ ▼ ▼ ▼Dense Vector Sparse Vector Full-Text(HNSW) (BM25) Search │ │ │ │ [0.82, 0.91] │ "wireless": 2 │ │ [0.78, 0.89] │ "headphones": 3│ │ ... │ ... │ │ │ │ └─────────────────┴─────────────────┘ │ ▼ Fusion Algorithm (RRF / Weighted / Learned) │ ▼ Merged Results [doc_1, doc_2, ...]Data Storage
Table Schema:
CREATE TABLE products ( id BIGSERIAL PRIMARY KEY, name TEXT, description TEXT,
-- Dense vector (from embedding model) embedding VECTOR(768),
-- Sparse vector (BM25 term weights) keywords SPARSEVEC(10000),
-- Full-text search vector search_tsv TSVECTOR);
-- IndexesCREATE INDEX idx_embedding ON products USING hnsw(embedding vector_cosine_ops);CREATE INDEX idx_keywords ON products USING gin(keywords);CREATE INDEX idx_search_tsv ON products USING gin(search_tsv);Fusion Algorithms
1. Reciprocal Rank Fusion (RRF)
Formula:
RRF_score(doc) = Σ (1 / (k + rank_i(doc)))Implementation:
pub fn reciprocal_rank_fusion( dense_results: Vec<(DocId, f32)>, // [(doc, score), ...] sparse_results: Vec<(DocId, f32)>, k: usize, // Constant (typically 60)) -> Vec<(DocId, f32)> { let mut scores = HashMap::new();
// Add dense scores for (rank, (doc_id, _score)) in dense_results.iter().enumerate() { *scores.entry(doc_id).or_insert(0.0) += 1.0 / (k as f32 + rank as f32 + 1.0); }
// Add sparse scores for (rank, (doc_id, _score)) in sparse_results.iter().enumerate() { *scores.entry(doc_id).or_insert(0.0) += 1.0 / (k as f32 + rank as f32 + 1.0); }
// Sort by RRF score let mut results: Vec<_> = scores.into_iter().collect(); results.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap()); results}Characteristics:
- Simple, parameter-free (except k)
- Handles different score scales
- Good default choice
- ⚠ Ignores original score magnitudes
2. Weighted Fusion
Formula:
score(doc) = α * norm(dense_score) + (1-α) * norm(sparse_score)Implementation:
pub fn weighted_fusion( dense_results: Vec<(DocId, f32)>, sparse_results: Vec<(DocId, f32)>, alpha: f32, // Weight for dense (0.0-1.0)) -> Vec<(DocId, f32)> { let mut scores = HashMap::new();
// Normalize dense scores to [0, 1] let max_dense = dense_results[0].1; for (doc_id, score) in dense_results { *scores.entry(doc_id).or_insert(0.0) += alpha * (score / max_dense); }
// Normalize sparse scores to [0, 1] let max_sparse = sparse_results[0].1; for (doc_id, score) in sparse_results { *scores.entry(doc_id).or_insert(0.0) += (1.0 - alpha) * (score / max_sparse); }
// Sort by weighted score let mut results: Vec<_> = scores.into_iter().collect(); results.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap()); results}Characteristics:
- Preserves score information
- Tunable weight (α)
- ⚠ Requires score normalization
- ⚠ Sensitive to score distributions
Optimal α selection:
- Semantic queries: α = 0.7-0.9 (favor dense)
- Keyword queries: α = 0.1-0.3 (favor sparse)
- Mixed queries: α = 0.5 (balanced)
3. Pre-Filter Fusion
Strategy: Filter with sparse, then re-rank with dense
Implementation:
pub fn pre_filter_fusion( query_embedding: Vec<f32>, sparse_results: Vec<DocId>, // Top-N from BM25 top_k: usize,) -> Vec<(DocId, f32)> { // Phase 1: Filter to top-N with sparse search (e.g., N=100) let candidates = sparse_results.into_iter().take(100).collect::<Vec<_>>();
// Phase 2: Re-rank candidates with dense search let mut dense_scores = Vec::new(); for doc_id in candidates { let embedding = get_embedding(doc_id); let score = cosine_similarity(&query_embedding, &embedding); dense_scores.push((doc_id, score)); }
// Phase 3: Sort by dense score dense_scores.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap()); dense_scores.into_iter().take(top_k).collect()}Characteristics:
- Fast (only re-rank top-N)
- Good for keyword + semantic queries
- ⚠ May miss dense-only matches
4. Learned Fusion (ML-based)
Strategy: Train ML model to predict optimal fusion weights
Model:
pub struct LearnedFusion { model: LinearRegression, // Or LightGBM, neural network}
impl LearnedFusion { pub fn predict_score( &self, dense_score: f32, sparse_score: f32, dense_rank: usize, sparse_rank: usize, query_features: Vec<f32>, // Query length, term overlap, etc. ) -> f32 { let features = vec![ dense_score, sparse_score, dense_rank as f32, sparse_rank as f32, query_features[0], // Query length query_features[1], // Term count // ... more features ];
self.model.predict(&features) }}Training Data:
- Query-document relevance labels
- Features: scores, ranks, query characteristics
- Loss: NDCG@10 or MRR
Characteristics:
- Best performance (when trained)
- Adapts to data distribution
- ⚠ Requires training data
- ⚠ More complex
Query Processing
SQL Interface
Basic Vector Search:
SELECT id, name, embedding <=> query_embedding AS distanceFROM productsORDER BY distanceLIMIT 10;Hybrid Search:
SELECT * FROM hybrid_search( table_name := 'products', query_text := 'wireless headphones', query_embedding := get_embedding('wireless headphones'), fusion_algorithm := 'rrf', -- 'rrf' | 'weighted' | 'prefilter' | 'learned' k := 60, -- RRF parameter alpha := 0.7, -- Weighted fusion parameter limit := 10);Query Execution Plan
HybridSearchExec├─ DenseSearchExec (HNSW)│ └─ IndexScan(products, idx_embedding)├─ SparseSearchExec (BM25)│ └─ IndexScan(products, idx_keywords)└─ FusionExec (RRF) └─ TopK(10)Performance Optimizations
1. SIMD Distance Computation
Cosine Similarity (AVX2):
#[cfg(target_arch = "x86_64")]unsafe fn cosine_similarity_simd(a: &[f32], b: &[f32]) -> f32 { use std::arch::x86_64::*;
let mut dot = _mm256_setzero_ps(); let mut norm_a = _mm256_setzero_ps(); let mut norm_b = _mm256_setzero_ps();
// Process 8 floats at a time for i in (0..a.len()).step_by(8) { let va = _mm256_loadu_ps(&a[i]); let vb = _mm256_loadu_ps(&b[i]);
dot = _mm256_fmadd_ps(va, vb, dot); norm_a = _mm256_fmadd_ps(va, va, norm_a); norm_b = _mm256_fmadd_ps(vb, vb, norm_b); }
// Horizontal sum let dot_sum = hsum_ps_avx(dot); let norm_a_sum = hsum_ps_avx(norm_a); let norm_b_sum = hsum_ps_avx(norm_b);
1.0 - (dot_sum / (norm_a_sum.sqrt() * norm_b_sum.sqrt()))}Speedup: 4-8x vs scalar
2. Quantization
Product Quantization (compress vectors):
pub struct ProductQuantizer { codebooks: Vec<Vec<Vec<f32>>>, // [subspace][centroid][dims] m: usize, // Number of subspaces ksub: usize, // Centroids per subspace}
// Compress 768-dim vector to 96 bytes (8x compression)// m=96 subspaces, ksub=256 centroids → 1 byte per subspaceSpeedup: 5-10x faster search, 8x less memory
3. Caching
Query Result Cache:
pub struct QueryCache { cache: LruCache<QueryHash, Vec<(DocId, f32)>>,}
// Cache hot queries (e.g., "wireless headphones")// Hit rate: 30-50% for production workloadsIntegration with Storage Layer
Index Persistence
File Format:
hnsw_index.bin├─ Header (metadata)│ ├─ version: u32│ ├─ num_vectors: u64│ ├─ dim: u32│ ├─ m: u32│ └─ max_layer: u32├─ Node Data│ ├─ Node 1: [id, layer, vector, neighbors]│ ├─ Node 2: [id, layer, vector, neighbors]│ └─ ...└─ Entry Point: VectorIdMmap Loading (zero-copy):
let file = File::open("hnsw_index.bin")?;let mmap = unsafe { Mmap::map(&file)? };let index = HnswIndex::from_bytes(&mmap)?;Loading Time: ~1 second for 1M vectors
Benchmarks
Latency (100K vectors, 768 dims)
| Operation | Latency (P50) | Latency (P99) |
|---|---|---|
| Dense search (k=10) | 3.2 ms | 8.1 ms |
| Sparse search (k=10) | 1.8 ms | 4.2 ms |
| Hybrid search (RRF, k=10) | 5.1 ms | 11.3 ms |
Recall@10 Accuracy
| Method | Recall@10 | QPS (1 thread) |
|---|---|---|
| Exact search | 100% | 12 |
| HNSW (ef=50) | 95.2% | 420 |
| HNSW (ef=100) | 97.8% | 310 |
| HNSW (ef=200) | 99.1% | 180 |
Scalability (HNSW, ef=100)
| Vectors | Build Time | Index Size | Search Latency |
|---|---|---|---|
| 10K | 12 sec | 4.8 MB | 0.8 ms |
| 100K | 2.1 min | 48 MB | 3.2 ms |
| 1M | 22 min | 480 MB | 12.1 ms |
| 10M | 3.8 hr | 4.8 GB | 45.3 ms |
Last Updated: November 1, 2025 Version: v6.0 Phase 2 M1 Maintained by: HeliosDB Vector Search Team
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